Game Clock Run-Off question

0

00dog

Guest
Question has nothing to do with the Ark game.

I think the rule is something like an offensive penalty in the last two minutes requires a 10 second game clock run-off – unless the offending team has and uses a timeout.

I have seen teams intentionally run the clock down to less than 10 seconds before calling their final timeout, and then attempting a field goal.

The question is, would an offensive penalty necessitate the 10 second run-off, thus ending the game:

#1. Pre-snap penalty?

#2. Post-snap penalty (holding, etc.)?


I’ve been expecting someone to get burned on this, but I’m not sure of the rule.
 

OleMissLogo

Redshirt
Dec 28, 2014
15,573
0
0
It's only if the clock is running. So a penalty after a TO, incomplete pass, OOB, etc does not trigger the run-off.
 

patdog

Heisman
May 28, 2007
61,339
33,064
113
I don't think there's a 10-second runoff on a presnap penalty if the clock isn't running.
 

Lawdawg.sixpack

All-Conference
Jul 22, 2012
5,356
1,229
113
Runoff only applies if the clock is running when the pre-snap foul occurs. So if you had called a timeout (or gotten out of bounds), The clock was already stopped, and thus, no runoff.

I think it applies to all post-snap penalties, because the clock is then running. I think. Basic premise is any time the offense would benefit from the clock stopping due to a penalty it committed, the runoff applies. I've seen games lost on it before.
 
Maroon and White

Latest

  1. 01 Maroon and White Football Kickoff Time Change: Mississippi State vs. Auburn
  2. 02 Maroon and White Football Mississippi State Keys to Victory vs. Auburn
  3. 03 Rivals Basketball Recruiting 4-star center Chris Brown commits to Mississippi State
  4. 04 Maroon and White Football Mississippi State Week 11 Preview: Auburn Q and A
  5. 05 Maroon and White Basketball Mississippi State vs. Xavier: How, Where, and When to Watch Bulldog Basketball