Game Clock Run-Off question

0

00dog

Guest
Question has nothing to do with the Ark game.

I think the rule is something like an offensive penalty in the last two minutes requires a 10 second game clock run-off – unless the offending team has and uses a timeout.

I have seen teams intentionally run the clock down to less than 10 seconds before calling their final timeout, and then attempting a field goal.

The question is, would an offensive penalty necessitate the 10 second run-off, thus ending the game:

#1. Pre-snap penalty?

#2. Post-snap penalty (holding, etc.)?


I’ve been expecting someone to get burned on this, but I’m not sure of the rule.
 

OleMissLogo

Redshirt
Dec 28, 2014
15,573
0
0
It's only if the clock is running. So a penalty after a TO, incomplete pass, OOB, etc does not trigger the run-off.
 

patdog

Heisman
May 28, 2007
61,339
33,064
113
I don't think there's a 10-second runoff on a presnap penalty if the clock isn't running.
 

Lawdawg.sixpack

All-Conference
Jul 22, 2012
5,356
1,229
113
Runoff only applies if the clock is running when the pre-snap foul occurs. So if you had called a timeout (or gotten out of bounds), The clock was already stopped, and thus, no runoff.

I think it applies to all post-snap penalties, because the clock is then running. I think. Basic premise is any time the offense would benefit from the clock stopping due to a penalty it committed, the runoff applies. I've seen games lost on it before.
 
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