IMO, we need minimum of two players who can shoot 3 pointers at 40 percent or better. Will this happen, and if so, who will they be?

36bfM@$NJ9HtEy#

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Apr 9, 2025
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I think Pope has to have this to have any chance to have a good team based on his "system". Anyone have any ideas who these players would be?

Also, it becomes a net zero gain if they can't play defense (not knocking him but I consider our Mountain Mamba a liability as a defender).
 
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Beatle Bum

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Every team would like that. If that does not happen, I think players who pass well can balance the absence.

Zoom and Wilkins create. Stokes is a creator from his spot. Getting guys with great floor vision for their teammate means easy buckets. But, 2 players who shoot at 40% would be awesome.
 
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Blue Jesus

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I will pick up the thread from last offseason and continue to make the case these percentages are overrated. It's more important that you can hit threes, than that you hit them at a certain percentage. I'll use easy numbers so I don't have to break out the calculator. If you take 100 threes in a season, and shoot 35% of them, then you have hit 35 threes that season. If you take 100 threes and hit 40% of them, then you have hit 40 threes that season. Let's say you play 35 games that season, then you have hit 1 three per game in the first example, and 1.1 threes per game in the second. You have scored 15 more points over the course of the entire season.

To use real numbers: Colin Chandler took (178) and made (73) the most threes on the team, and shot the highest percentage (41%). If he had taken the same number of threes and only shot 35%, he would have made 62 threes over the course of the season. That's 11 fewer threes, 33 points, ie less than a point difference per game (we played 36 games). I'm not saying each point doesn't matter, and you obviously rather a guy shoot 41% than 36%. But if that same player can't drive the ball, can't defend, and is a lousy passer, you're better off with the 36% shooter who can do those other things better.

I believe the primary purpose of having three point threats on the court is to make it easier to score two-point baskets. If you force the defense to guard more of your guys away from the basket, you should have an easier time scoring the highest percentage shots in the game, which are those right around the basket.

Having a team that's good at three point shooting is one way to do that. As we saw with teams like Arizona and Florida this past season, there are other ways to ensure you get a lot of looks right around the rim. Offensive rebounding is becoming a bigger emphasis for the same reason.

Another way of looking at this is, it is more beneficial to replace a 20% shooter with a 30% shooter, than it is to replace a 30% shooter with a 40% shooter.
 

UKSanders

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I will pick up the thread from last offseason and continue to make the case these percentages are overrated. It's more important that you can hit threes, than that you hit them at a certain percentage. I'll use easy numbers so I don't have to break out the calculator. If you take 100 threes in a season, and shoot 35% of them, then you have hit 35 threes that season. If you take 100 threes and hit 40% of them, then you have hit 40 threes that season. Let's say you play 35 games that season, then you have hit 1 three per game in the first example, and 1.1 threes per game in the second. You have scored 15 more points over the course of the entire season.

To use real numbers: Colin Chandler took (178) and made (73) the most threes on the team, and shot the highest percentage (41%). If he had taken the same number of threes and only shot 35%, he would have made 62 threes over the course of the season. That's 11 fewer threes, 33 points, ie less than a point difference per game (we played 36 games). I'm not saying each point doesn't matter, and you obviously rather a guy shoot 41% than 36%. But if that same player can't drive the ball, can't defend, and is a lousy passer, you're better off with the 36% shooter who can do those other things better.

I believe the primary purpose of having three point threats on the court is to make it easier to score two-point baskets. If you force the defense to guard more of your guys away from the basket, you should have an easier time scoring the highest percentage shots in the game, which are those right around the basket.

Having a team that's good at three point shooting is one way to do that. As we saw with teams like Arizona and Florida this past season, there are other ways to ensure you get a lot of looks right around the rim. Offensive rebounding is becoming a bigger emphasis for the same reason.

Another way of looking at this is, it is more beneficial to replace a 20% shooter with a 30% shooter, than it is to replace a 30% shooter with a 40% shooter.

As everyone saw this season, there were not enough creators off the bounce. It's also why I (and a lot of others) think Pope has made a shift to get more guards who are CG types... a 36% perimeter threat who can attack off the bounce and get into the paint is more valuable to the other 4 guys.

In fact, Pope has spoken a TON about being able to get 2 feet in the lane to create for teammates. I think he just drastically overestimated the past roster's ability to do that, and the offense became much easier to defend leading to scoring droughts.

So, yes, give me as many guys who can attack off the bounce as possible. They need to be at least respectable from the perimeter, but they MUST be able to attack off the bounce.
 
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RedwoodHigh

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Nov 18, 2025
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I will pick up the thread from last offseason and continue to make the case these percentages are overrated. It's more important that you can hit threes, than that you hit them at a certain percentage. I'll use easy numbers so I don't have to break out the calculator. If you take 100 threes in a season, and shoot 35% of them, then you have hit 35 threes that season. If you take 100 threes and hit 40% of them, then you have hit 40 threes that season. Let's say you play 35 games that season, then you have hit 1 three per game in the first example, and 1.1 threes per game in the second. You have scored 15 more points over the course of the entire season.

To use real numbers: Colin Chandler took (178) and made (73) the most threes on the team, and shot the highest percentage (41%). If he had taken the same number of threes and only shot 35%, he would have made 62 threes over the course of the season. That's 11 fewer threes, 33 points, ie less than a point difference per game (we played 36 games). I'm not saying each point doesn't matter, and you obviously rather a guy shoot 41% than 36%. But if that same player can't drive the ball, can't defend, and is a lousy passer, you're better off with the 36% shooter who can do those other things better.

I believe the primary purpose of having three point threats on the court is to make it easier to score two-point baskets. If you force the defense to guard more of your guys away from the basket, you should have an easier time scoring the highest percentage shots in the game, which are those right around the basket.

Having a team that's good at three point shooting is one way to do that. As we saw with teams like Arizona and Florida this past season, there are other ways to ensure you get a lot of looks right around the rim. Offensive rebounding is becoming a bigger emphasis for the same reason.

Another way of looking at this is, it is more beneficial to replace a 20% shooter with a 30% shooter, than it is to replace a 30% shooter with a 40% shooter.
Great post⭐️⭐️⭐️⭐️⭐️
 

Catzman

Heisman
Apr 29, 2002
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Kam has the potential to be a consistent 40% shooter. His career is something like 39%

Davis, if we get him, is a 40% shooters.

From there, can someone like Wilkins on a more talented team in a zoom offense take more efficient/less contested shot to push 40%? I beleive I saw some posters say that he ended the season shooting well above 40% after starting slow.
 
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Blue Jesus

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Aug 24, 2013
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As everyone saw this season, there were not enough creators off the bounce. It's also why I (and a lot of others) think Pope has made a shift to get more guards who are CG types... a 36% perimeter threat who can attack off the bounce and get into the paint is more valuable to the other 4 guys.

In fact, Pope has spoken a TON about being able to get 2 feet in the lane to create for teammates. I think he just drastically overestimated the past roster's ability to do that, and the offense became much easier to defend leading to scoring droughts.

So, yes, give me as many guys who can attack off the bounce as possible. They need to be at least respectable from the perimeter, but they MUST be able to attack off the bounce.
Agreed. All else being equal, a higher 3p% is better, of course. But in most cases, all else is not equal, and an over-emphasis on 3p% may be counterproductive.